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Gameplay Designer (Systems) na CD PROJEKT RED

Remoto - Masovian Voivodeship, Poland

Candidatar-se

CD PROJEKT RED's mission is to create revolutionary, story-driven RPGs that resonate with gamers. They are seeking a talented and passionate Gameplay Designer (Systems) to contribute to a new game in the Witcher Saga. The role involves proposing and documenting innovative system designs, iterating on existing features, and prototyping using Unreal Engine 5. The designer will work in multidisciplinary teams to ensure high-quality gameplay functionality and overall experience, taking ownership of specific game features.

Requirements

Experience

  • Proposing and documenting an innovative design for systems and features that follow the game direction.
  • Iterating and improving documentation for existing systems and features.
  • Designing, prototyping, scripting, and iterating on features using Unreal Engine 5.
  • Working in multidisciplinary teams on prototyping and implementing stages.
  • Taking ownership of specific features/systems of the game.
  • At least 5 years of professional experience in the game industry.
  • Proven success in creating compelling and innovative gameplay systems in an Open-World AAA game.
  • Experience in working with Unreal Engine 5 - prototyping, implementation, and iteration.
  • Excellent collaboration and communication skills - ability to work closely with engineers, designers, and content teams.
  • Experience in playing and analyzing games, movies, and other forms of entertainment to understand what makes something intuitive, fun, and engaging.
  • Openness to receiving and giving feedback about your work.
  • Creating design documentation for use by different disciplines and teams.
  • Self-critical approach and passion towards high-quality solutions.

Skills

  • Proposing and documenting an innovative design for systems and features that follow the game direction.
  • Iterating and improving documentation for existing systems and features.
  • Designing, prototyping, scripting, and iterating on features using Unreal Engine 5.
  • Working in multidisciplinary teams on prototyping and implementing stages.
  • Taking ownership of specific features/systems of the game.
  • At least 5 years of professional experience in the game industry.
  • Proven success in creating compelling and innovative gameplay systems in an Open-World AAA game.
  • Experience in working with Unreal Engine 5 - prototyping, implementation, and iteration.
  • Excellent collaboration and communication skills - ability to work closely with engineers, designers, and content teams.
  • Experience in playing and analyzing games, movies, and other forms of entertainment to understand what makes something intuitive, fun, and engaging.
  • Openness to receiving and giving feedback about your work.
  • Creating design documentation for use by different disciplines and teams.
  • Self-critical approach and passion towards high-quality solutions.

Responsibilities

  • Proposing and documenting an innovative design for systems and features that follow the game direction.
  • Iterating and improving documentation for existing systems and features.
  • Designing, prototyping, scripting, and iterating on features using Unreal Engine 5.
  • Working in multidisciplinary teams on prototyping and implementing stages, ensuring that the gameplay functionality, in-game systems, as well as the overall gameplay experience are carried through to completion in the highest possible quality.
  • Taking ownership of specific features/systems of the game.

Technologies

Unreal Engine 5

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