We’re seeking a AI Technical Animator to bridge the gap between traditional animation and advanced AI‑driven systems. This role is pivotal in architecting runtime animation behaviors, collaborating with AI teams, and assisting in driving the animation integration process across gameplay and systems. Responsibilities include designing scalable real-time animation systems, collaborating with AI engineers, supporting rigging workflows, building tools, prototyping motion matching, ensuring clean integration and optimization in Unreal Engine, and defining animation quality standards.
AI Technical Animator at Black Shamrock
On-site - Dublin, Condado de Dublin, Irlanda
Requirements
Experience
- Experience in technical animation on at least one shipped AAA title (or equivalent complex real-time project).
Skills
- Maya
- Python
- rigging
- character setup
- skinning
- animation systems
- blend trees
- IK
- state machines
- Control Rig
- tool creation
- automation
Responsibilities
- Design and maintain scalable, real-time animation systems that integrate with AI behaviors and procedural motion.
- Collaborate closely with AI engineers and gameplay developers to create adaptive, systemic character performances.
- Support rigging workflows, including the design and review of skeletal structures, facial systems, and deformation strategies.
- Build tools (in Python or MEL) that support animation retargeting, pose libraries, motion blending, or state-driven animation logic.
- Prototype and implement motion matching, IK solvers, and procedural animation techniques that support gameplay responsiveness and realism.
- Ensure clean integration and optimization of animation assets in engine (preferably Unreal).
- Help define and enforce animation quality and performance standards across the pipeline.
Technologies
PythonMELMayaUnreal EngineMotionBuilderControl RigSequencer
See if your resume is ready for this job
See how our AI can optimize your resume and improve your chances for this role.